ELEMENTS · CYBERPAWS BATTLE GAMES

Pick a hero, arm six slots, conquer the data wasteland

In a crumbling data matrix, five elemental heroes awaken their powers. Pick a character, run expeditions, collect on-chain gear, and arm six slots — weapon, armor, helmet, gloves, shoes, amulet — to write your cyber legend in auto turn-based battles.

About the Game

A turn-based card game blending classical Five Elements with cyber blockchain aesthetics

Pick One of Five

Ferrix Metal Ferrix
Sylva Wood Sylva
Neria Water Neria
Ignis Fire Ignis
Gorun Earth Gorun

Metal · Wood · Water · Fire · Earth heroes — permanent after selection. Lv1 base HP 72 / ATK 7 / DEF 4; differences come from elemental skills.

Six Equipment Slots

Helmet
Armor
Weapon
Gloves
Shoes
Amulet

Weapon, armor, helmet, gloves, shoes, amulet. Weapon element must match character; four armor pieces in generating order activate resonance and dark attributes.

Expedition & Battle

EXP
Revive Potion
Random Gear

5 expedition charges, +5 every 2 hours. Expeditions may reward EXP, revive potions, random gear, amulets, heal kits, and expedition tickets.

Quality Progression

W
G
B
P
Au

T0 starter whites + T1–T9 tiers; white → green → blue → purple → gold. Legendary gear only from gold bosses — random rolls, no affix reforge.

PLATFORM

Telegram Mini App · Play in @CyberPawsPDVBot · This lore site needs no login

Equipment Slots

Six slots · primary & hidden stats · amulet excluded from resonance

Helmet Helmet HP · DEF
Weapon Weapon ATK
Armor Armor HP · DEF
Gloves Gloves HP · DEF
Shoes Shoes HP · DEF
Amulet Amulet HP Regen

Weapon

Primary · ATK

Grants ATK and elemental damage %. Weapon element must match your character.

Hidden Elemental ATK % (green+)

Armor

Primary · HP · DEF

Core defense piece with high HP and DEF. Armor element counts toward resonance layout.

Hidden Counter-element resist (green+)

Helmet

Primary · HP · DEF

Protects the head. Green+ adds hidden resistance stats.

Hidden Counter-element resist (green+)

Gloves

Primary · HP · DEF

Hand and knuckle protection for overall survivability.

Hidden Counter-element resist (green+)

Shoes

Primary · HP · DEF

Boots for mobility and defense. Part of the four-armor resonance set.

Hidden Counter-element resist (green+)

Amulet

Primary · HP Regen

Independent slot with HP regen. Does not participate in Five Elements resonance.

No hidden stat · not part of resonance

Armor & Amulet Catalog

Primary · HP · DEF · Hidden Counter-element resist

Bronze Cap
T1

Bronze Cap

Forged for determined warriors, providing excellent balance and dependable performance.

Studded Helm
T2

Studded Helm

Designed for relentless adventures, standing firm against every dangerous challenge.

Horned Helm
T3

Horned Helm

Reliable and well-crafted, ready to serve in countless battles ahead.

T-Visor Helm
T4

T-Visor Helm

Expertly forged with balanced power, offering dependable performance in combat.

Winged Helm
T5

Winged Helm

Carefully crafted with refined details, favored by seasoned adventurers everywhere.

Noble Barbute
T6

Noble Barbute

Built to endure fierce encounters, combining durability with impressive craftsmanship.

Valkyrie Helm
T7

Valkyrie Helm

A trusted piece of equipment, delivering strength, precision, and lasting reliability.

Crested Helm
T8

Crested Helm

Infused with subtle power, making every strike feel confident and controlled.

Legendary Armor

Mystic Hood
Helmet

Mystic Hood

Forged for determined warriors, providing excellent balance and dependable performance.

Solar Aegis
Armor

Solar Aegis

A trusted piece of equipment, delivering strength, precision, and lasting reliability.

Royal Gauntlets
Gloves

Royal Gauntlets

Reliable and well-crafted, ready to serve in countless battles ahead.

Winged Sabatons
Shoes

Winged Sabatons

Carefully crafted with refined details, favored by seasoned adventurers everywhere.

Weapons

Ten weapon types · element must match character · ATK & elemental attack %

Metal-exclusive ranged rifle — stable pulse fire for Ferrix and other Metal heroes.

Iron Pulse Rifle
T1

Iron Pulse Rifle

A dark-iron frame with a cyan energy strip — the starter Metal rifle.

Steel Carbine
T2

Steel Carbine

A steel-spined carbine with a steady, controlled kick.

Alloy Assault Rifle
T3

Alloy Assault Rifle

A modular alloy assault rifle with balanced firepower.

Cobalt Rail Rifle
T4

Cobalt Rail Rifle

Cobalt chassis with gold trim and a rail-accelerated barrel.

Ion Long Rifle
T5

Ion Long Rifle

An ion-focused long rifle built for armor penetration.

Quantum Calibrator
T6

Quantum Calibrator

Quantum sights lock the trajectory for lethal precision.

Stardust Assault
T7

Stardust Assault

A stardust-coated barrel that trails faint light with every shot.

Violet Void Rifle
T8

Violet Void Rifle

Violet-gold plating and cyan cells bend shots through void space.

Legendary Weapons

Aureate Pulse Rifle
Rifle

Aureate Pulse Rifle

White-gold plating and blue cores — the legendary Metal rifle.

Photon Aureate Blaster
Blaster

Photon Aureate Blaster

White-gold plating and a blue cell — the ultimate Metal blaster.

Azure Gold Bow
Bow

Azure Gold Bow

Gold-framed limbs wreathed in blue spirit fire — legendary Wood.

Golden Pulse Crossbow
Crossbow

Golden Pulse Crossbow

Gold limbs and a blue energy string — legendary Wood crossbow.

Solar Flame Sword
Sword

Solar Flame Sword

Blue-white core wreathed in golden flame — legendary Fire sword.

Radiant Greatsword
Greatsword

Radiant Greatsword

Silver-blue core and winged gold guard — legendary Fire greatsword.

Azure Tide Rod
Rod

Azure Tide Rod

Gold wings cradle a blue crystal — legendary Water rod.

Radiant Staff
Staff

Radiant Staff

Gold wings lift a blue crystal — legendary Water staff.

Runic Gilded Axe
Axe

Runic Gilded Axe

Silver blade, blue runes, and gold spikes — legendary Earth axe.

Pulse Aureate Hammer
Hammer

Pulse Aureate Hammer

White-gold head with a blue pulse face — legendary Earth hammer.

WEAPON RULE

Weapons only grant ATK and elemental attack %, rolled randomly per quality tier. Weapon element must match your character. No affixes, enchantments, or reforge.

Gameplay Guide

Battle → Loot → Equip → Level Up Stronger foes → Better gear

01

Pick One Hero

Choose a Five Elements hero in Telegram — element is permanent. Starter T0 white weapon, armor, and amulet included.

02

Expedition / Challenge

Spend expedition or challenge charges for server-side auto battles. Element counters deal 130% damage.

03

Loot Gear

Defeating foes rolls independent drops for EXP, gold, and six equipment types with random quality and stats.

04

Equip Six Slots

Wear gear from backpack — weapon element must match; four armor pieces follow generating order.

05

Five Elements Resonance

Weapon + four armor in generating order with 3+ same quality activates all-res bonus. Amulet excluded.

06

Level & Push

EXP to Lv60 unlocks high-tier gear; Lv60+ can meet gold bosses chasing legendary drops.

Consumables

Nano Heal Kit
Consumable

Nano Heal Kit

Restore 40% HP

Stackable consumable for quick HP repair after battles or in town.

Revive Needle
Consumable

Revive Needle

Revive · 70% HP

Use after defeat to restart your battle unit with most HP restored.

Expedition Ticket
Consumable

Expedition Ticket

Expedition +1

Grants one extra expedition charge beyond the daily pool.

Five Elements Resonance

Weapon + armor + helmet + gloves + shoes in generating order (e.g. Ignis → fire weapon → earth armor → metal helmet → water gloves → wood shoes).

At least 3 pieces share quality for all-res bonus: green +2% · blue +5% · purple +10% · gold +15%. Amulet excluded.

COMBAT

Counter ×1.30 · Same element ×1.20 · Skill element ×1.15 · Elite 12% · Weapon pity 40 wins

Quality & Tiers

White · Green · Blue · Purple · Gold · T1–T9 equipment tiers

Equipment Quality

W Common

Lv1+
Drop
Starter & common drops
Resonance
No bonus
ATK
2–6
HP
5–15

G Fine

Lv10+
Drop
L1–L2 common
Resonance
+2% all-res
ATK
7–15
HP
15–35

B Rare

Lv15+
Drop
L2–L3 veterans
Resonance
+5% all-res
ATK
16–28
HP
35–65

P Epic

Lv30+
Drop
L3 champions & elites
Resonance
+10% all-res
ATK
29–48
HP
65–110

Au Legendary

Lv60+
Drop
Gold boss only
Resonance
+15% all-res
ATK
49–75
HP
110–180

Equipment Tiers T1–T9

Tier drops follow monster level; character level unlocks equip requirements.

Tier Unlock Monster Lv Notes
T1 Lv5+ Lv1–9 Matrix outskirts · starter gear
T2 Lv10+ Lv10–14 Data wasteland edge · green staple
T3 Lv15+ Lv15–19 Deep wasteland · blue unlock
T4 Lv20+ Lv20–24 Core buffer zone · mid transition
T5 Lv25+ Lv25–29 Forbidden outpost · purple threshold
T6 Lv30+ Lv30–39 Core forbidden zone · high purple
T7 Lv40+ Lv40–49 Deep matrix · elite drops
T8 Lv50+ Lv50–59 On-chain abyss · top purple
T9 Lv60+ Lv60 Max level peak · ultimate tier
GOLD BOSS

Legendary gear drops only from gold bosses. Lv30–60 normal mobs cap at purple. Primary stats roll independently per instance.

Five Elements

Counters decide battles; generation fuels hidden synergy — the core protocol of the cyber jianghu

Metal Wood Earth Water Fire

Counter Chain Damage ×1.30

Metal → Wood → Earth → Water → Fire → Metal

Counter element deals 130% damage. Same-element weapon ×1.20 · same-element skill ×1.15.

Generate Chain Resonance

Fire → Earth → Metal → Water → Wood → Fire

Weapon + four armor pieces in generating order with at least 3 matching quality activates all-res bonus. Weapon element must match character.

Metal

Ferrix

Blade

Counters
Wood
Generates
Water
Wood

Sylva

Venom

Counters
Earth
Generates
Fire
Earth

Gorun

Lightning

Counters
Water
Generates
Metal
Water

Neria

Frost

Counters
Fire
Generates
Wood
Fire

Ignis

Thermal

Counters
Metal
Generates
Earth

Five Elemental Heroes

Lv1 base HP 72 / ATK 7 / DEF 4 (all equal) · portraits at Lv25 / Lv50 evolution

Gorun

Earth · Lightning

Gorun

Gorun · Lightning · Ground Split Hammer / Iron Guard

A cyber youth wielding hammer and axe, shattering the ground to block enemy lines while unyielding will guards the last thread of life.

HP 72 ATK 7 DEF 4

Lv1 base (no gear)

Skills

Active

Ground Split Hammer

Swing a war hammer into the ground for Earth shock damage and disrupted footing.

Active

Iron Guard

Cross the hammer haft to guard, boosting defense and absorbing incoming damage.

Active

Quake Shockwave

Slam twin hammers to trigger a shockwave dealing devastating Earth AoE damage.

Passive

Unyielding Will

On lethal damage, 50% chance to convert the hit into a HP shield (up to 3 times per battle).

Level Monsters

Tier 1–3 scale with level · 12% elite · Lv60+ ~5% gold boss

Normal Common foes in three tiers by character level
Elite 12% elite encounters with higher stats
Gold Boss Lv60+ ~5% chance, drops legendary gear

Tier 1

Digital Parasite Spore

Wood

For character Lv6–10

A translucent spore drifting at the edges of the data wasteland, with a glowing chip at its core and a halo of green binary code. It feeds on fragmented code and multiplies in matrix cracks—the most common and stubborn Wood-tier digital parasite.

Pixel Mutant Beetle

Earth

For character Lv6–10

A mutant beetle built from compressed pixel-earth blocks, rough and heavy-shelled. It charges in short bursts across the data sands; its shell grows brittle as it cracks—the classic L1 Earth-tier foe.

Code Droplet Monster

Water

For character Lv6–10

A semi-transparent creature formed from flowing code droplets, sliding and splashing across circuit boards. Its soft body solidifies and immobilizes on Earth hits—the most basic Water-tier wanderer.

Crimson Micro-Spider

Fire

For character Lv6–10

A thumb-sized crimson micro-spider with an unstable fire core in its abdomen. It rushes foes to self-destruct; Water damage during charge extinguishes it without detonation—the Fire tier's most aggressive kamikaze unit.

Scrap Blade Drone

Metal

For character Lv6–10

A scrap blade drone spun by reclaimed metal shards. Low melting point—Fire damage deals bonus harm and inflicts Melt, halving its ATK.

Tier 2

Aberrant Worker Bee

Wood

For character Lv11–20

A mutated node of the worker-bee swarm, its thin wings vibrate at high frequency and its stinger drips pheromone venom. They sweep across data networks in coordinated strikes—a signature L2 Wood-tier threat.

Data Parasite Crab

Earth

For character Lv11–20

A giant data crab bearing a firewall carapace, its pincers rebuild and slam the ground. It resists Fire, Water, and Metal—but Wood vines slip through shell gaps, making it natural prey for Sylva.

Overflow Gel Creature

Water

For character Lv11–20

A massive gel born from cache overflow, firing high-pressure jets that knock enemies back. Immune to blunt hits, but Earth sand and clay solidify it, doubling all damage taken afterward.

Overloaded Scout Hound

Fire

For character Lv11–20

A mechanical scout hound tracking heat signatures, its core perpetually overheated. Lower HP means fiercer attacks—but Water triggers rapid chill weakness for two turns, Neria's natural counter.

Scrap Cutter

Metal

For character Lv11–20

A scrap cutter driven by rusted gears, its chainsaw roaring through frenzied slashes. Heavily armored yet terrified of heat—Fire jams its gears for a full turn of paralysis.

Tier 3

Oracle Titan Tree

Wood

For character Lv21–30

A colossus fusing organic bark with rusted industrial machinery, a toxic green core pulsing in its chest and gear-driven hammers in its grasp. Its roots reach deep into the main-server strata—each strike fractures the battlefield floor, a Wood-tier champion guardian.

Annihilation Fortress Scorpion

Earth

For character Lv21–30

A scorpion like a mobile fortress—its tail spike triggers screen-wide quakes. It warps gravity to slow all enemies, yet Wood DoT disrupts its own gravity system in return.

Leviathan Deep Core

Water

For character Lv21–30

The core avatar of deep-sea data tides, summoning floods that freeze foes. It spawns a liquid shield each turn—shattered in one hit by Earth attacks.

Crimson Heavy Kong

Fire

For character Lv21–30

A heavy kong clad in molten armor, slamming the ground to erupt lava pillars. Melee attackers suffer reflected fire damage—only Water ultimates can cool and crack its armor.

Judgment Floating Blade

Metal

For character Lv21–30

A cluster of floating star blades cruising the sky-net, deflecting half of all projectiles via magnetic fields. Non-physical Fire energy always hits for meltdown damage—awaiting Ignis's finish.

Gold Boss

Crimson Ash Avenger

Ash Avenger

For character Lv60

An avenger reborn from hellfire, reviving as a blaze several turns after death. In blaze form, only Water can extinguish its soul core—the ultimate Fire nightmare.

World Core

World Core

For character Lv60

The avatar of a multiverse planetary core, nearly invulnerable while its feet link to the vein. Only Wood Root Bind can sever that connection—the ultimate Earth overlord.

Primordial Mother Host

Mother Host

For character Lv60

The ultimate Wood matriarch, claiming to be the origin of all code. It can format enemy buffs across the entire squad and self-repair through its mother-core logic—only Metal ultimates can reverse its regeneration.

Matrix Arbiter

Matrix Arbiter

For character Lv60

The matrix core's arbiter of judgment, forging a sky-piercing blade that ignores defense. Each physical hit stacks its DEF—only Fire ultimates can vaporize it and stop the stacking.

Frozen Cataclysm

Frozen Cataclysm

For character Lv60

The will of a frozen cataclysmic ocean, weaving ice and tidal waves into ruin. It converts non-lethal damage into energy—only an Earth ultimate Earth Seal can bury this sea forever.